Photo courtesy Max the Mutt.
In the face of a recession, Max the Mutt is creating jobs in a flourishing industry. In the last two years, ninety-eight to one-hundred per cent of graduates found work, and most of them stayed employed; the tight deadlines and intense workload prepares students for working in their field. There are industry nights (reps from DreamWorks have made past appearances), paid internships, and job interview training; grads have job opportunities emailed to them and maintain contact with the school. "The industry is not suffering," says Drmay, naming several Canadian companies that hire their grads, including Nelvana in Toronto, Mercury Filmworks in Ottawa, and Fatkat Animation in Miramichi, New Brunswick.
Instructor Nina Bunjevac echoes this sentiment. "Graphic novels are becoming more popular, with the release of films like Persepolis and Waltz with Bashir. There is always a need for children's book illustrators. Even with big companies merging, there is a lot of work." Besides the major studios, Canada is also home to several small independents, which always have little projects available. The one caveat is that contract assignments seem to dominate the type of work available, and once a one- or two-year contract is up an employee can either hope it's renewed or be forced to look for a new one. So while work opportunities may be plentiful, those opportunities are usually short, rather than than long, term.
Nonetheless, there was a palpable sense of optimism about the future among the animators-to-be. First-year student Chris Brown proudly showed off his portfolio (which included sketches of his vision for the new Batsuit) and talked excitedly about his dream of one day designing comic book covers. "But even if that doesn't work out, I can always get a job designing company logos or movie posters. There are all kinds of gigs out there. I can be a self-made artist." Brown may one day, economy be damned, find himself one of Mutt's successful alumni, a list that includes Matt Rose, current production manager for Electronic Arts—a job that the nearest video game geek will tell you is sort of a big deal.

Newsstand: November 23, 2009
"But even if that doesn't work out, I can always get a job designing company logos or movie posters. There are all kinds of gigs out there. I can be a self-made artist."
Someone is in for a rude awakening. :/
As if I wasn't having a hard enough time finding a job in this economy already, now I have to compete with animation school flunk outs?
I couldn't agree more! It's great to see these programs profiled, but sadly the students are rarely given a realistic view into the current state of affairs in the animation and creative industries, much less the skills they need to find useful and long-term employment. The fact is, the animation industry is increasing with talent of varying degrees while the demand for this talent isn't. Add to that the all to real nature of 50 - 60 + hour work weeks for many animation studios and outsourcing, and things start to look a lot less 'flourishing' these days.
That said, there is hope! Many of these students are super valuable outside of their fields, if only they are given an idea of where else they could put their skills to use.
Don't mean to be negative, it's just frustrating to see the same old rhetoric being spouted from these schools; it can be misleading to the students entering and maddening after they leave these schools.
Didn't EA just announce over 1000 layoffs?
I often wish I had gone to a school like this instead of OCA where I wasted a lot of time trying to get a handle on trendy conceptual or abstract art movements. Should have been improving my skills, but instead came out of school only half-skilled and got lured away by the digital world.
EA had to dump the developers that were churning out mediocre sports games and others that weren’t turning enough of a profit. They had also made some pretty large purchases of companies before the economic downfall so they were not in a good position. I agree too that they are over optimistic; they think they can fall back onto graphic design, but the recession is hitting the print industry pretty hard. Not saying they aren’t talented, but there is a ton more people that have talent along with years of experience that they have to compete with.
Times are tough all over... well maybe not all over, but in a lot of industries. But if you're really good at what you do (and sane, easy to work with, ambitious, etc.) you'll probably get hired. Creative industries always have a demand for the fresh vision of the next generation of artists.